Havok 4 going beta

Havok 4 (now belongs to Intel), the recent version of the physics engine Second Life uses, is going into beta test. This is something many people have been waiting for one or two years.

This is first going to be a change under the hood; Lindenlab expects a more reliable SL experience out of it. So you should not expect big changes in the beginning.

Later this could lead perhaps to better prims per vehicle, since many ppl awaited this feature for long. We are going to see.

What’s the next big thing?

 Now with the integration of voice in the main client some weeks ago already I wonder what the next big thing is going to be in the development of Second Life.

I mean, using voice is not for all and it’s always bringing RL into the game and such, so whta is the next thing going to be when you take in account that LL is making most money with land sales and so on?

I guess those are things that are going to happen sooner or later or might happen:

  • Integration of Windlight into the main viewer. It’s been in the internal builds for a really long time already, with Lindens always showing pictures of it.
  • Integration of a newer Havok physics engine. People have been waiting for it since years, this is for sure going to happen sooner or later. If it happens, this is going to enable for example vehicles consisting of more than 31 prims.
  • The migration of the LSL engine to Mono. This is going to make the running of scripts on the server much more faster than today.
  • A better mesh for the avatars. The avatars as they are available today show their age compared to other game engines, so a better mesh for the avatar shape would be quite refreshing.
  • Better interfaces for integration with 3rd party tools, perhaps a stable API, too.
  • The possibility to backup stuff from the grid on your own server. There are some little ways to do it so far, but all are still quite hard to handle and not for the non experienced user.
  • More and better localized versions of the client.

Lindenlabs opening up the grid – somewhat

There’s been a drastic change to the website of SL: you can see a new graphic and link to a site called "Second Life Grid". It seems that Lindenlabs doesn’t want to rely any longer on land sales alone as main source of income and is now starting to market their grid more for certain 3rd parties, which is a good move to me.

It’s giving some insights in what the grid can do, about the dimensions and so on and on. The website is clearly targeted on corporate viewers, no doubt about that, and telling about how others use it and how you can participate with it. There are the old target groups like Education and Non Profit and Solution Providers, but there’s a new target group, Global Providers. To cite the site about them:

The Second Life Grid Global Provider program is designed to assist
international online communities in creating their own presence on the
Second Life Grid. This program has significant requirements,
obligations, and program fees. It is only available to operators of
existing online communities outside the United States.

So to make it short: who’s the target group? Big communities like internet providers, for example, or perhaps big web communities outside the USA. Since it is not going to be cheap to be such a provider and you should have at least about two million accounts, this is surely not for everybody of us. But it also means that Lindenlab is finally opening up their grid to 3rd parties, for example there’s already a company in Brazil as far as I know that did very much things for SL on their own like giving it away, translating it and so on. Now such a company can open up their own space in Second Life and localize it. I don’t expect existing online games to use it, of course, since they got their own special needs.

This here is about communities, really big communities. So for example, I wouldn’t be surprised to see a Tiscali area somewhere in SL or T-Online for example as Global Solution Providers. The benefit side makes the target group even more clear, stating for example this as benefit:

Official designation as a Second Life Global Provider, including program branding and press release support.

So this looks for me basically like that: Second Life should spread even more further, but Lindenlabs is unable to do that in all countries on their own. So they open up their grid for paying 3rd parties, who get certain rights but also the risk, and if those providers work good in their country, they expect to get even bigger user counts. If those providers are now big communities somewhere (like myspace.com, which is not eligable) or internet providers doesn’t seem to count on that point.

So we all should wait and see who’s going to be the first company to open up such a local experience.

How to open a club

Well, lately some of my friends (hello, Aquela, Eve, Kyz and Juliet ^^) either bought a club or are thinking about opening their own club. Since I am a frequent visitor of different clubs, some asked them on my advice how to get it running. Well, there are some insights I’ve got to share with this world about opening a club in Second Life.

So, here we go:

  1. Don’t. That’s right, don’t do it all, don’t waste your time on it at all. Why? Clubs and also malls come a dozen on a penny in SL. They come and go, it’s one of the most frequent business types opening up and closing their doors very soon to be forgotten again and leaving their former owners with a big loss. They can be happy to have their expenses covered at all.
  2. Having said that, if you’re not already scared off on opening your own club, don’t expect to make big profits with it. Running a club is a hobby for most of the people, so if you want to make real big bucks with a club, you’re on the wrong business model. Better sell clothes, start building, scripting or other high paying stuff!
  3. Ok, so you’re still convinced to open your club? Good. That’s rule number three: be sure of yourself and your goal. Opening up your business is a hurdlesome task in SL and expect it to take quite many hours before you can open your club at all.
  4. Be observant. If you want to have success, first take a good look at the established club scene, visit them, especially some of the bigger clubs, find out where their strengths are, where they are weak and for which kind of club there could be still a chance. For example, if 80s music is popular and there’s no such big club in SL covering this topic or you think you can do it better, this might be your chance. Go for it then.
  5. Be unique. This can cover many topics: music wise, design wise, people wise. My opinion is people come most for the in crowd hanging around the place and the music. So cook up your own in crowd, your own special staff, your own live djs and keep it running. Some of the best running clubs in SL don’t have fancy architecture at all. It’s the people who keep a place running!
  6. Hire staff. Yes, that’s right, to have a good crowd hanging around setup a schedule of hosts, who are there around the clock. Peak usage in SL happens at North American evenings and European evenings, if you want to cover both areas, hire them from those countries/continents.
  7. Make events on a regular base, perhaps with some contests. It helps you to spread the word around and people are more likely to come when there are special events and they can win something.
  8. Create something like a corporate identity on your venture. This means getting a club logo for your own, that you can use on freebie give aways, in the ads and so on.
  9. Get your own stream. Nothing is more boring like the 42nd club running on the same music stream coming from an established web radio. If you are not willing or unable to hire a dj, at least get your own stream running with music that’s being in good vibes with your place.
  10. Do you want to make money or just make it as a hobby? Some bigger clubs have attached malls or vendor places to get some of the money back. But not all places/clubs go well with them.
  11. Make yourself a limit of how much money you’re willing to pay per month for the club. This should be pretty clear.
  12. Some clubs have escorts, dancers and in former times games. Be sure before opening a club, if you want such hanging around or not. Normally not worth the money, they also come for a dozen per penny.
  13. This also means: be sure, if you want to go into a mature or PG rated region
  14. And at last: make your mind up, if you want to open at the mainland or a private sim. Mainland is cheaper in the beginning, but you’ve got normally the avatar limit of 40 on most places and when you club is good running, expect complaints from your neighbors. Private sim is better on that aspect, but normally you’ve got to pay it then for yourself, so that’s only an option if you’ve got enough money or already a big club making much money.

That’s all, folks. Could be, that some would make other main focuses on their own pet club, but those are my experiences so far.

Voice is now mainstream

The until now beta tested voice feature of the First Look client has gone into the main client. Thus it is enabled everywhere and now mainstream.

The use of voice is always going to be optional, and estate owners can disable it, if wanted, but it’s now there and without any extra charge at all for the sim owners, as it seems.

While some couldn’t await the arrival of this feature into the main client any longer, others are still sceptical about it and/or don’t want to use it at all. Consider it working under Mac OS X and Windows, but not under Linux yet.

It’s simply not working under Linux because the proprietary binary that’s needed to connect to the servers of Vivox is still non existant, meaning what you’ve got under Linux there is an empty shell so far.

Attack on the grid?

Prokofy Neva and the Second Life Insider are both claiming that the problems we’ve been experiencing with the grid for the last two days are not the result of internal, technical problems but instead of a concerted attack of griefers at the grid.

The exploit used has been reported already at 12th February 2006 and still remains unfixed. They are claiming it is hard to fix, but hey, after more than a year and it being abused to attack the grid, it is time now to do something against it! Neva claims, that the purpose of those attacks is to make Second Life unusable for good use like the Relay for Life event last weekend. Hm, some logic in it, could be, for sure if it was attack this event could have been a worthwhile target for griefers.

What are the conclusions? We are never going to know, if those problems were a gridwide attack of griefers or not, until the Lindens are going to tell us. Some things are clearly pointing into that direction. But if it was a griefer attack, the Lindens should tell so and don’t leave us in the dark about it.

Vista support nearly ready

It seems the Vista support of Second Life is nearly ready and well. Well, quite a good thing for all the people out there who are using that operating system. 

Oh, and while we are talking about Vista: the CEO of Acer, Gianfranci Lanci, is disappointed with Vista. He’s telling that the expectations they had with the launch of Vista have not met at all. On the contrary, many customers of Acer are asking for Windows XP instead, especially in the business field. One of the main problems according to Lanci has been that Vista was still not 100% stable at its launch and he doesn’t expect that to change in the rest of 2007 at all.

Web based SL client in development

There’s now a 3rd party web based SL client called AjexLife in development and available. So far it has more or less the same feature set as Slink, meaning it’s good for logging into the grid, chatting, sending instant messages, getting notifications, viewing the map and teleporting around. Of course – no graphics. The main focus is on for the main client underpowered machines and communicating so far.

Since this works with AJAX, it should be possible that it even works through most company firewalls – I guess the server makes the connection to the grid, not the webbrowser per se. I wonder under which license this work is going to be put under…

Continent names

The "new" continent in the East has been named Nautilus. Quite a silly name for a continent, if you ask me, but even better the new, yet to come continent with around who knows sims is going to be named Corsica. Yes, right, Corsica, like the island in the Mediterrenean Sea.

In reality Corsica belongs to France, but the inhabitants of it are not happy with that and still many consider the French people as occupants. So now I wonder if the now defunct SLAA and its followers are going to put their headquarters there and are trying to battle LL from there, then. This would be quite ironic.