The scientific service of the German Federal Parliament has published a small whitepaper (just two pages) about what Second Life is in a nutsthell. The PDF is in German only, of course, but if you’re interested, you might want to give it a read.
More on Croquet
I’ve found more coverage on Croquet in my rss aggregator, especially on the eLearning blog of Tim Wang.
So, some more facts about Croquet are:
- it’s hard to understand at first, it sems. Wang states that it took him months to understand and appreciate the power behind the system.
- they’ve shifted from SL to Croquet because of the costs and - much, much more important - you can import models from tools like Blender, 3d Mx or Maya 3d without problems at all into Croquet! That’s quite an important point where SL still lacks greatly, so this is of course a great plus.
- Croque detects other computers around automatically, that run Croquet, too, and seems to be able to link with them
- It allows appliation sharing between different operating systems.
- Builtin video conferencing and communication tools.
- Other things.
BTW, here is an presentation done by Julian Lombardi about Croquet. Looks interesting to me.
Astrin Few's open letter and Felix von Leitner's view on the source code of the client
Here’s an interesting read from 8th March that shows much of the current problems of SL at the moment. Astrin Few is a musician in SL and giving live performances, being the 4th year in the game; it’s printed in the Second Life Herald.
To cite the main statements of the open letter:
It’s been a long time since Linden Lab put anything really useful into SL that works (and that’s allowing that the addition of the FMOD stream player in version 1.2 “works”). For quite some time now, there has been more and more that is broken and degrades the experience.
I still love performing live shows in Second Life. But that’s about me and my listeners. I’m lucky if my stream works for them when they listen with the embedded stream player. I’m lucky if my event actually made it into the Events listing. I’m lucky if the sim doesn’t crash. I’m lucky if my listeners can chat without too much lag, and I’m even lucky if my guitar rezzes and they can see me holding my electric guitar, and not my acoustic.
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Competition for SL
There is Second Life in town, but it’s of course not the only player here at the moment, though the most popular. At least one competitor exists, that has its roots in the academic area and has much broader goals than Second Life: Croquet.
Croquet has far more ambitious goals than Second Life ever could hope to have. To cite their website:
Croquet is a powerful open source software development environment for the creation and large-scale distributed deployment of multi-user virtual 3D applications and metaverses that are (1) persistent (2) deeply collaborative, (3) interconnected and (4) interoperable. The Croquet architecture supports synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and multiple devices.
And, in contrary to Second Life, all components of Croquet are already available as Opensource (seems like a BSD-style license to me), so anybody who wants can install a Croquet server whereever he wants.
[Mehr]Another roundup
It’s been a while since my last blogging spree that I’ve posted any new article at all. So, without much foreword, some new thingies:
- Dedric Mauriac blogged about the in world building of Packaging and Converting Essentials. Seems he really likes the place.
- The picture that I made of the P&CE building is now used in their in world ad with permission. Nice. Perhaps I should start a career as photographer in Second Life. Then again my photo editing skills are surely not high enough, I am more a technician than anything else.
- A change of one of the last updates that not everybody has notices comes into effect now - you can spend maximum 999.999 L$ per classified now instead of 99.999 L$ before. This means the maximum went from something like 357 US$ up to 3571 US$ per week. And there are already ads in the system where the author of it plays around 200.000 L$ per week for it, that’s about 714 US-$ for the sum in real money. So these guys are either very wealthy or making much money in world already.
- Some days ago the Second Life Herald run an article about ageplay. While normal ageplay is nothing to say against it, there’s also sex ageplay in the game (child escorts/teen escorts), and this seems to has a market, too. Now how sick is this? It’s even against the law in many countries. Of course, the normal ageplayers are not against the law at all, but the growth rate is amazing: 1 % per week. This means exponential growth of course and is something that cannot go on forever.
- The next planned downtime this week brings us again no update of the primary client, while the First Look client got some of them already. Could be, that they need the whole timeslot, could be not. But they should finally take some time to fix the most annoying bugs in the main client, namely the inability at the moment to offer teleports to avatars who are not your friends and the annoying water-bug. Or they should finally setup a source repository and give some well accredited programmers from the community write-level access. Then it would have already been fixed since ages!
- Here’s another blog entry from a journalist of the Handelsblatt about SL in general. The essence of it is: Second Life is mostly an Empty Life, sex is the most driving force behind the in world economy, rw companies normally don’t blend in real well and it’s overhyped at great lengths. Period.
- And now for something completely different: wannabe terrorists planned to attack a very important Internet node in London. They were captured before they could act on their plan. This still shows us: without a first life there’s no second life and we should be thankful they were captured beforehand.
EU considers a presence in SL
According to this article the European Union considers opening an own presence in Second Life. They’re saying it could happen in the future, but right now they don’t have enough manpower to do it, so it’s still in consideration to communicate via unusual mediums.
Hm… could be starting a new trend, that nations are entering the space like many RW companies have already done it. We’re going to see.
German criminal law and Second Life
The Netzeitung runs an article today how the German criminal law is applicable to Second Life and not.
To sum it up in short: if you’re going to make pornography publicly available there, it is applicable; also child pornography falls under it. Sex between furries - is against it. A dutch attorney is already investigating in case of “child age play” as an act of child pornography.
Well, some new insights, it sums it up to - better don’t do anything evil and be sure with whom you’re interacting.
New things in the making
There’s been a somewhat quiter time now in Second Life, especially in terms of media coverage and company news, but now again the hype is heating on.
Here are some of those events:
- The Germans Samwer brothers achieved a 10% share of Anshe Chung Enterprises. For those who don’t know them: these are businessmen, who first founded a German competitor to eBay, called Alando and sold it then to eBay for around 50 million US$. Later they’ve founded Jamba, the German or European (?) market leader in ring tone sales, which became vastly popular for their annoying commercials. Many still remember the oh so annoying Sweety or perhaps the Crazy Frog. This is all of their doing. Well, their company got many critics back then because of their business behaviour, especially to underages. The most famous article about their behaviour is called “Jamba Kurs” (English via Google) from the end of 2004 in the German blog Spreeblick and got them many bad media coverage, especially because the owner of Spreeblick found out that employees of Jamba posted disguised under some pseudonyms pro Jamba comments in his blog. This article made Spreeblick very popular, and it is still today one of the most read blogs in Germany. They’ve changed later there business practics under pressure of the government. Later they sold their company for about 270 million US$ to Rupert Murdoch and founded a risk capital company. Seems they’ve invested now with this company money into ACS like they also before did into the German Facebook copycat StudiVZ. This is, of course, a good deal, since they’ve got the advantage of very cheap and good workers from China. They intend to double the employee staff to 100 persons and to open several, international bureaus. This must be also a good deal for Ailin Gräf herself in terms of money, too. Both are very successful companies and business men.
- Second Life is in the process of getting voice capabilities. This is going to be a very big leap in the further development of the platform. The reactions about that are diverse; while some say that’s great, others say Lindenlabs should first fix the most outstanding bugs of Second Life before adding new features, that can possibly add even more to the lag situation we’ve got at the moment, others dislike it because it is somewhat disclosing about their real life persona and it can drive a somewhat rift in the playership between people still typing and people who only use voice only.
- Ah, and the lag, our friend, we all love and cherish: the Lindens claim it’s fixed. Consider that! Wow! What was the reason for it? A saturated network link. Now I wonder how often - if at all - they’re looking at their network router graphs. This is something so obvious to find out if you only take a closer look at your network equipment - sheesh. No fame for the Lindens there.
- CBS is financing the Electric Sheep Company. Another company getting an infusion of fresh money, this time the company that supports Open Second Life.
- Mercedes Benz has opened up an own point of business, that seems to be still somewhat lacking. Expect there more things to come, I guess it’s intentional they’ve opened up so early to get first some experiences in handling Second Life before the real shebang of the company starts.
Handicapped people in Second Life
My experience told me normally that especially handicapped people like to experience and try to live in games like Second Life what they cannot do anymore in real life. For example it can be very nice for blind people to play in a MUD to socialize with other people, or for deaf people to play in Second Life.
It can also be very accomodating for people who cannot walk anymore and need wheelchairs to play Second Life to forget about that for a little while.
Well, but not all wheelchair users seem to feel that way; there is a usergroup of people who are unable to walk in real life anymore in Second Life who don’t want to hide this behind there avatar, quite the opposite. They’re saying this is an undeniable part of myself, of my life, whereever I am and I want to show it.
[Mehr]New upcoming trend: raytraced computer games (?)
While it is still not available on our computers, it’s in the making at the moment: raytraced computer games engines. For the record: almost any modern 3D computer game, like Second Life, uses so called raycasting as computing method, which is a much smaller version of raytracing itself. To sum the differences up in short: raycasting cannot compute reflactions, retractions or shadows at all; raytracing can. This makes raycasting of course much, much faster, while raytracing was still slower in these days, but produces much more realistic pictures in the end. Movie productions, like Shrek for example, are all made with raytracers and big rendering farms in the background, as raytracing needs much more horsepower in your computer to work sufficiently than raycasting needs.
Popular raytracers for the normal human being are for example Blender, which was used to produce the movie picture “Elephant’s dream” or the Persistence of Vision Raytracer, short Povray. For examples, how raytraced pictures can look like, take a look at the Internet Raytracing Competition. This competition began back in 1996, there are six rounds every year, running for two months under a certain theme, everybody can apply with his own pictures and in the end the winners are voted. Many pictures there are really artistic and it is a nice showcase to demonstrate what modern raytracers are capable of; also a good showcase to get an impression of the rendering times for those pictures, if you take a look at the commentaries. For example a picture like this one or this one could never be done with a raycaster. Period. If you want to get an impression, what animations made with raytracers can look like, take a look at the animations there or download Elephant’s dream, since it is for free and a good showcase of what Blender is capable of (a new version of Blender was released some days ago, so it can now do even more).
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