Geschrieben am Mai 21, 2007
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4 min
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716 Wörter
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bart
While most of the Lindens have office hours on a regular base and you can look them up on the web, it is of course some kind of different matter, when you want to meet the CEO of Lindenlabs, Philip Rosedale better known as Philip Linden in world.
Yes, he’s got office hours, too, but normally on short notice. You won’t find them on the schedule, you’ve got to lookup his profile and take a closer look at the tab “1st life” - that’s the place to look for this information. Today there were indeed scheduled office hours at 9 AM SLT at his office in Waterhead.
So, since I still remembered the masses of avatars attending the technical town hall meeting, I was one hour before there. Well, nothing happened at all, I just sat there and talked with my friend via messages. I wondered if he really is going to show up or not, but around perhaps 9:03 AM SLT he showed up and sat down, rezzed some chairs for other guests to sit down, if they come by, and was ready to talk.
Geschrieben am Mai 16, 2007
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2 min
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238 Wörter
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bart
Wired.com asks: “Virtual Rape is traumatic, but is it a a crime?” Well, it is written behind the background of such a thing happening in Second Life and the Belgian police investigating it right now. The author of the article disagress that it is a crime, to quote her:
Rape is the ultimate perversion of sexual intimacy. Like sex, rape has
mental and emotional elements that go beyond the body and the damage to
the mind and spirit generally takes much longer to heal than the body.
But that doesn’t make the psychological upheaval of virtual
rape anywhere near the trauma of real rape. And I can’t see us making
virtual rape a matter for the real-life police.
It’s a shitty thing to do to someone. But it’s not a crime.
What myself always strikes is, of course: why the heck don’t the people just logout or turn their computer off? But ok, just a thought, either way, it’s not happening in real, it is still affecting the psyche of the raped person strongly.
Geschrieben am März 30, 2007
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2 min
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355 Wörter
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bart
I’ve attended last week a panel discussion with some politicians and around 60 attendees. A feature I’d really like to see for such kind of events in Second Life to handle such events better is available in IRC for over a decade and more already: +V, meaning giving voice.
What’s “voice” meaning in IRC? Simple. IRC is a channel based way of online text communication. Some channels tend to be rather large and for many open source projects e.g. it’s still a very important way to discuss stuff and things. The channel could be compared to open chat in Second Life.
All men are created equal, but not all are equal in IRC. Every channel has its owner. The owner can per default put all other channel members on mute. This means, they can type what they want, but it’s not going to show up in the channel at all. This does not hinder them from sending private messages to others, but the channel is muted first.
The first thing you’re going to notice is that you are not seeing much difference to the normal beta clients at all. Voice capability is disabled by default, so you have to enable it by yourself in the preferences. The second thing I experienced is - it’s much better to enable voice in the so called push-to-talk mode - meaning, that you’re only transmitting audio into the game world when you’re pressing down some key. Otherwise all people around you can be hearning echos if your soundcard is not configured correctly, many computers tend to transmit much noise, well, let’s just say it’s a waste of bandwidth and computing power.
I know how voice is being handled by services like Skype. Skype automatically adjusts the microfon volume while you speak, so that the microfon level is always nice mannered and not too loud. In the Second Life beta you’ve got to adjust the microfon volume on your own, so you should better now how to setup the volume mixer under Windows or Macintosh. Yup, there’s no beta for this available at the moment under Linux.
Well, if you’ve got your settings then right you can enjoy the voice capabilites of the beta - or not. First you need to get to a region, though, that is voice enabled in the beta grid. There are not many available and you can see a list of enabled regions in the release notes of the beta client. According to Lindenlabs there are these voice enabled regions at the moment on the beta grid: Abbotts, Lusk, Pulveria, Spaceport Alpha, Morris, Da Boom, Tehama and Balance. BTW, it’s not advisable under Windows to use the Shift-Key for enable the push-to-talk mode, since this is per default enabled by Windows to enable some advanced features for people with disabilities after pressing it fives times. Better use another key or turn those features of in the system settings of Windows. {{ double-space-with-newline }}
Geschrieben am März 19, 2007
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1 min
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209 Wörter
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bart
It’s nowadays not funny anymore to do business or events in Second Life. The rule of the thumb is: the more people are online the same time, the more instable and slower the grid becomes. We had an event yesterday in the garden, the sim is able to hold 40-42 people at the same time. The owner even requested a reset of the sim one hour before the whole thing started.
And what happened: About 30 minutes after the event started, the sim was full, the whole sim crashed. We were lucky it crashed only one time, though, other sims have been reported to crash several times on Saturday while being full, e.g. for a wedding.
So, what are the consequences you should make? Well, it’s obvious, though SL is an excellent platform, that it has got major scaling problems at the moment. So, if you really want to do events in it or make serious business or teaching, better find dates where not so much people are online, to get a better experience of the grid. It’s probable that when there are many people online that the grid is going to behave strange and has hiccups, again, and this is getting worse day by day at the moment.
Geschrieben am März 18, 2007
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1 min
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28 Wörter
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bart
…since Plastic Duck’s real life identity seems to be revealed by himself, if now Prokofy Neva is going to sue him for stalking. Well, we’re going to see…
Geschrieben am März 15, 2007
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1 min
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148 Wörter
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bart
There’s a new hype in the town called “Web 2.0” hype - it’s being called Twitter. What it is about?
To cite themself:
A global community of friends and strangers answering one simple question: What are you doing? Answer on your phone, IM, or right here on the web!
So it’s basically about you telling the rest of the world what you’re doing right now in your pitiful life. Not more or less, period.
Frankly said: why should I care about that rubbish at all? I value my privacy and for sure I am not going to tell the whole Internet what I am doing right now, where it still can be found after years and forever!
For an example, how this might look like, just follow this link. So it’s basically a very stripped down form of a diary with some community features around it. Period. Boooring…
Geschrieben am März 7, 2007
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4 min
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736 Wörter
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bart
I’ve included the RSS-feed of the SLLA blog some days ago to my RSS aggregator, just because I’m curious and wanted to know this group a little better beside the media coverage they got last week.
Well, I read the article about “army rally and protest.” They’re claiming that they want to install a government in SL made by the people. Sounds like a nice idea at first, but I’ve read that about 2-3 years ago the Lindens already asked the people if they want such a thing - the answer was a big NO back then.
Two quotes from the article are:
Our demand is clear: we want a debate between SLLA and Governor Linden. Where was the openness for dialogue when First Land was taken away, or when Linden Labs started selling chunks of our world to IBM, Sony and Warner Brothers?
Geschrieben am März 6, 2007
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2 min
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296 Wörter
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bart
I’ve taken the good, old Bartle-test to see what kind of player in MMORPGs I am. Ok, some of the questions don’t apply to SL, of course - like killing dragons, gaining experience points - but when you carefully answer the questions, you got a real good picture about what kind of player you are.
So I am an ESAK. This means:
Based on your answers, you are ESAK.Breakdown: Achiever 33.33%, Explorer 86.67%, Killer 13.33%, Socializer 66.67% ESAK players often see the game world as a great stage, full of things to see and people to meet. They love teaming up with people to get to the hard-to-see places, and they relish unique experiences.
Some further explanations show the four categories. The categories mean:
People with high Achiever scores tend to prefer collecting points, levels, treasure and accomplishments that set them apart from other players–or simply present challenges.
People with high Explorer scores tend to enjoy finding all of the unique areas of the world, often enjoying the immersion of the experience. Finding a place with unique monsters and seeing what those monsters do is usually more fun for an Explorer than defeating the monsters themselves.
People with high Killer scores prefer the player-versus-player aspect of any game more than anything offered by the environment. They often relish the adrenaline and challenge of pitting themselves against real players.
People with high Socializer scores enjoy interacting with other people, forming organizations, and finding cooperative solutions to the challenges within the virtual world.
Although the test is now somewhat old, the results are still a very good match. If you want to try it on your own go to this page and just answer the 30 questions. That’s all, done in under 5 minutes and it’s fun.
Geschrieben am Februar 21, 2007
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1 min
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83 Wörter
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bart
When you’re the owner of a good going business and are in the process of setting up your brand new arrived sim, better be sure that your access list is setup the way you think it should be. Why? Well, because when you’re talking about the sim’s name in public at your well frequented business, you never know who might overhear it and goes there to take a look around. Oh, and taking it in your pics is also not so good, then.