Back in 2006 there’s been an interesting presentation about the underlying design principles of Second Life. It’s being hosted at the company website of MySQL.
The presentation goes about 45 pages. The most interesting page is for sure 25, because it gives a big overall picture about the underlying architecture of SL.
So, here without further fanfare, is this picture:
As you can see, there are quite many parts behind Second Life that we are normally not really aware of. The only part we can already build ourselfs is the viewer. This is now available as the real deal under the GPLv2 already.
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