April jokes time, folks!

Today is the 1st of April and that means: time for April jokes! I’ve found the first SL related today already in the Second Life Herald. To quote it:

In a cross-border caper organized in the wee hours of Saturday morning
by otakup0pe Neumann of libsecondlife, notorious griefer Plastic Duck
and infamous blogger antagost Prokofy Neva were married at a brief
ceremony on the Canadian side of Niagara Falls.

[…]

Asked why Plastic Duck, whose RL name is Patrick Sapinski, suddenly
switched from griefing and stalking and poking a stick at Prokofy, who
has furiously exposed his antics in lenghty blog blasts, to wooing the
50-year-old single mother of two, Duck said, "I’ve never had a mother’s
love."

BWAHAHAHA!

A somewhat older article about IBM’s „Second Life“ business group

While stilll doing business with IBM (haha!) I’ve stumbled upon this somewhat older article about the formation of IBM’s Second Life business group. What the goals of IBM are, what they’re planning to do and have already done. Quite interesting read!

The sim Amsterdam has been sold!

The well known sim Amsterdam has been sold for about 50.000 US$!

Well, the price for sure is real enough when you take in account the work needed to build such a big sim and calculate the prize you would need to pay if you order it at some agency.

But what’s to say about it… while the sim itself is nice and well done, I don’t like the crowd that’s normally populating it so much, I wouldn’t have paid so much for it nor felt the need to buy it myself. I wonder in which kind of direction it is going to develop, now, since it’s been sold. This has been for sure a good deal for its previous owner.

OpenJPEG got faster!

Now that’s something out of the IBM article, but worth an own entry: the open available JPEG-2000 library OpenJPEG got faster! This means you don’t need the proprietary libraries from Kakadu anymore to get a good open source client, if you’re living on the bleeding edge and this is making its way in the main tree of OpenJPEG after some time, I guess. Yeah!

IBM series on the Second Life client

The nice folks over at IBM Developerworks have started a series about Second Life. The first article of it is about how to compile your own client, the pitfalls and how to achieve the goal, since it’s not so trivial to do.

Quite worth a read, better than the wiki page over at Lindenlabs and I am looking forward to the next articles of this series!