Kategorie: Business

The economical magic of building things in SL

Today I want to write a little bit about the difference between building things in real life and in Second Life.

Building things in real life, for example a simple chair, can be hurdlesome. First you need the materials to build it, namely wood and at least some glue. Second you need the right tools to achieve your goal. Third you need knowledge and experience how to do it and a certain amount of time to actually build one chair. The more chairs you build, the more time you need. Please notice, that the important fact is that this is linear. For example, if you need in the average 45 minutes to build one chair, then you would need 7*45 minutes in the average to build seven chairs. And last, but not least, if you never build a chair before, you need to make some research first actually how to build it and of course the time it actually takes to build it has also some value.

How to gain profit of it? Well, you must reach the break even point, of course. Only if you have reached it actually you are making profit with your good; if you never reach it, you will make only a loss, plain and simple.

Since SL is virtual, we are now in the wonderland of software production (actually the same rules applies to other software, e.g. Windows from Microsoft). Costs for building materials and tools? None. It’s all in the client, Luke. Costs for building many products? None, it’s just simply copying on the server in a fraction of seconds. It doesn’t matter if you actually only sell one or one million pieces of it. So what costs are left in SL to reach the break even point for a product? Simple: research and labor costs.

So if you do it right, it’s actually from this point of view easier in SL to reach break even. But, and please consider this also, the potential crowd of customers is in SL of course drastically smaller than in RL, so you need some to make your product popular by all means. (All of this does not always apply to custom builds, of course.)

And this is also how Microsoft makes so much money with Windows. Actually the production costs per unit are constant low (burning DVDs is mostly automated, anyway), the research costs are constant and only happened once, so it’s easy to turn it into a cash cow, when many people buy it.

Search changed

As many might have now noticed (or not) – the implementation of the search feature in SL has changed.

According to this article in the SL blog it is now this way:

You may have noticed that Search > Places returns slightly different results after today’s update. Previously if you had a place with a description like “clothingshirtshoes” a search on “shirt” would find that place. Now our searches work more like Google, Yahoo, ect. and will only find full words. Thus “clothing shirt” and “clothing, shirt” will be found, but not “clothingshirt”.

This, to say it simply, hurts business until the word spreads around under the users and still then some might not know how to do it otherwise.

(Yeah, some people would just right now say: LL is to blame for using the „toy database“ MySQL, why have they not used Postgres or $insertyourfavoriteenterpriseRDBMShere from the beginning? Guess what? Stick this statement in your ass, those flamewars bring nothing new…)

Ah, and of course, the inevitable Mr. Prokofy Neva has written an article about it, too, using much more words to get the same message to the people like I did. I’d like to see him as a Rebel without a clue from now on.

Second Life goes Opensource – so what?

Yesterday was one of these days – out of the blue happened one important thing, about that already many rumors spreaded around lately. The client part of Second Life was released under the GPLv2 license, which means: it became opensource.

Well, some expected it sooner or later, because there were already interviews around in which the CEO of Lindenlabs, Philip Rosedale, was very open about it. So now the first step happened. We are going to see, if they are also opening up part of the server side or not. But, and this is the important message: the cat is out of the bag right now and no way to get it back – anymore!

So, the important questions to ask are: why did it happen and what can I, the user, expect from it in the future? What does it mean to me personally?

(mehr …)

My Friday in SL

Well, today was smooth and without any trouble. All was quiet in the garden, danced with several nice ladies and I found some stuff to read and to do.

Well, here’s my roundup:

  • An article named „What do Paris Hilton and Second Life have in common?“ from the CEO of Iron Realms, a company doing business in and with MUDs, from 10/20/06. Well, Matt Mihaly takes a very negative stance against SL. No great news there, because they are competitors. The quote „SL is famous for being famous“ sums his opinion up very well! He has some points there, but the reason for a company going into SL is always first – cheap publicity. If you join there, then you’re hip, you get big press for nothing at all and the project costs are just a very minor part in your budget. That’s the way it works!
  • A piece named „Relay for Life and Exploits“ from Hiro Pendragron from 06/20/06. Quote: „Linden Lab loves to play this game called „Let’s release a patch befor a major release!““. About the problems of the patch schedules and that he is the opinion that the Lindens should be allowed to play actually in the world while at work to get a grip of it. Point taken there, but not all Lindens are technicians like he writes.
  • The article of the day: „Politiker in „Second Life“: Der US-Kongress wird virtuell.“ This was today at the frontpage of the website of the German magazine „Der Spiegel“. It’s about a new sim, in which the US congress was put into. Well, actually good PR for LL at no cost at all, since this is a biggie.

New wiki in town: Second Life Business Communicators Wiki

There is a new wiki in town: the „Second Life Business Communicators Wiki“! To state from their first page:

This wiki is intended to be a collaborative resource for anyone interested in business and communications applications of Second Life, virtual worlds or 3D user interfaces.

It is in its infancy and is by no means exhaustive, complete or ready for prime-time. This is just a start, but it will continue to grow. Contributions or ideas on what resources you’d like to see here are most welcome!

So it is for sure worth watching if it is able to get a decent community.