Interview with Philip Rosedale in „Focus Online“

Focus Online, one of the biggest German magazines, ran an interview with Philip Rosedale yesterday. The main focus, of course, has been Second Life, not real much chat about child pornography, whatsoever.

Some of his points and views are:

  • from a creative point of view he’s a god. He has been creating a virtual world, which is undergoing its own evolution right now. Humans are building things, communities, are making things better. He beliefs that humans are good and that therefore SL is a good world.
  • LL is going to work with local governments, if needed, in legal cases. The best police though is the cleaning force of the community itself.
  • No news about age verification, just that’s it still on the cooker.
  • Many companies are having wrong assumptions about SL and therefore no success. Even if only 10% of all registered residents are playing regularly, that’s still a great number, because that’s the number big companies like eBay started with.
  • Second Life is often economically overrated.
  • Why should companies still go into SL? Because it is a big marketing testfield for them.
  • If someone wants to have economic success in world, he should use the multimedia features of the world and provide a valuable service for the community.
  • Voice is coming, it’s done, when it’s done. The user interface is being worked on, too.
  • The big vision behind SL is some kind of standardized 3d internet.

Well, that’s about it, not really new points in it, anyway. The question for me is, if Second Life is really some kind of community or not.

If so, generating value out of the community can be a difficult kind of beast, because often what the community wants is not always what the company wants or is allowed to do by law. For example, the success of Youtube is founded on massive copyright violations, because that’s what the community wants, easy access to video clips.

If Google for example really is starting to make Youtube lawful, the community just would find a new service to get their thing and leave Youtube behind. That’s the problem with communities.

And some of the steps that LL is going to do in the next time have the potential to alienate great parts of the community, if there is such one thing. And if the alienation is big enough, we could expect to see a big player migration to some other places. That’s why opening up their server could still make sense to them, because then people could just host their own thing and LL would not be liable for it, anymore, as it is in some countries still at the moment, and the community would like that step, too.

Prok Neva vs. Phil Linden

There’s an interesting piece of transcript at Prokofy Neva’s blog. The last inworld office hours of Philip Linden caught his attention, so he went there and spoke some words with him. A quite interesting read, though it seems to me that Phil Linden most times evaded Prok Neva’s questions, whatever, must be my imagination. 

The Birthday event disaster

Today was the planned 4th birthday event with Philip Linden as key note speaker at a new made sim named SL4B. The event was supposed to start at 12:30 pm SLT with the sim going public for arrivals at around 12.00 pm SLT.

Well, guess what happened? It turned out into a big disaster. The event did not happen at all. From all four adjacent sims avatars tried to enter the main sim – makes you wonder why they didn’t make a design like Pooley stage and used repeaters. The supplied video stream was often not working because of not enough listener slots in the video server. There have been several griefer attacks at the main sim SL4B, mostly poofs, too.

And the best of all – Philip Linden was not able to enter the sim at all, so after around two hours of desperate tries they scratched the keynote and event at all of the agenda. Makes me wonder if they are now going to learn about it and going to implement some kind of bandwidth allocation for entering a sim in kind of a VIP list, meaning: if you got a 40 avatar sim you can say: 35 normal avatars are able to enter the sim and 5 predefined VIPs. When 35 normal avatars are in the sim, it’s full for all normal avatars of us, but the VIPs can still enter the sim. This would be handy…

The avatar peak at the main sim was first around 90, later the maximum seems to have been around 40.

And to quote some Lindens:

[13:41] Video Linden shouts: Philip can’t get back in
[13:42] Iridium Linden: Folks, Philip can’t get back into the clinet.

I guess it’s kind of comforting for many SL residents that even the mighty Lindens have problems with Second Life and I think some have been really spiteful about the turnout of those events, too.

Perhaps it is still going to happen somewhat later, but this event has been truly a victim of the success of Second Life. You simply need much better avatar counts per sim for such kind of events at all.

Why group chat in Second Life is often plain annoying

With IRC around for nearly two decades now, which is real time text based only communication at its best, you should mean that Second Life has learned from it and that groupchat in Second Life si reliable und useable.

This is often not the case. Why? Because compared to IRC Second Life has many pitfalls and annoying things, which IRC has already mastered. Some of those annoying things are:

  • Sending messages to a big group is still unreliable. You normally need several tries while the discussion moves on and on, so it is very hard to contribute to a real discussion at all.
  • It is not possible to moderate a group or close the group chat at all for the public. This means, only some people with a certain flag can speak, the rest can try to type something in but it will not be shown at the channel at all. IRC has such a thing, it’s the +m (moderated) flag for a channel in addition to the +o (operator) or +v (voice) flag for certain users.
  • It is still not possible to mute channels. When you want to be in the channel for announcements and notices of the creator but don’t want to hear the chatter of the crowd in it, you’ve got two choices only at the moment: take it and try not to get too annoyed or leave the group in the long run. Of course, when the group is important to you, you get annoyed more and more easier over the time.
  • Since always people without good knowledge join groups and use the chats to say "hi" and so on, which most regard as spam, often short conversations happen at times when you cannot handle it or need it, popping up and annoying you to hell. Ignoring this would be the best case, but no, there are always some who make the conversation longer telling how bad this behaviour is on the group chat, calling it spam, whatever, fueling the discussion even more.
  • IRC clients work channel based, meaning you get only the messages of channels which you’ve joined before. If you haven’t joined a channel, you don’t get the messages at all. Second Life works also channel based, but you’ll get the message as soon as someone sent it to the whole group.

To sum it up: public channels, especially big ones, in Second Life are pretty useless and often annoying as hell. If you really want to reach your broad audience, better switch to other means of communications. Second Life has some design differences to IRC. IRC itself is a proven and reliable way to communicate with masses, the biggest nets like Quakenet have got over 180000 users at peak using it every day. And those counts are not decreasing despite the other means of communications.

So to learn from this proven and reliable technology, how to manage big masses and to adapt those concepts, if possible, would be a very big step forward for communication in Second Life, be it text or voice based, forward into the right direction.