The almighty lag hell

It seems, the more people are online, the more the almight lag continues to grow. SL is no fun noawadays when more than 30.000 people are online at the same time.

There is lag, lag, lag, teleporting issues, chat lag and other stuff, that turns down your experience. I just hope that the staff of Lindenlab is able to adress at least some of these issues on Wednesday at the scheduled downtime!

4 million residents reached

Today the resident count has reached a new peak – there are now over 4 million residents in Second Life. Again without much fanfare, like it was already when the 3 million mark was reached. This is no wonder, when you consider the problems that SL has in the moment and hopefully the next maintenance slot is somewhat going to fix.

Now let’s see how fast the 5 million milestone is going to be reached; I guess this milestone will be then again covered by a press release.

4 million residents

DVD about Second Life

Some team members of the German blog Industrial Technology&Witchcraft have produced a DVD, targeted at SL newbies as their main audience. There are videos on it, showing several different aspects of the client and the world itself, presented by the avatars Molly Fellini and Case Schnabel.

The price of the DVD is 14.99€ and it is available on some kind of webshop. There is also a 3 minute preview of one chapter of the DVD available for free so you can take a look at it if it is something worth investing your money or not.

Well, I am curious if they are going to sell them or not; I for myself would just rather download the client as newbie and fiddle with it direct without buying such a DVD. Learning by doing, so to speak.

SL simulator clone started

It seems that after opening up the client code some people just cannot await the arrive of the server code under an Opensource license any longer and took matters in their own hands right now.

Enter: Opensim. This is first project that I know of trying to reimplement the server side parts of SL, written in C#, using libsecondlife. So far they claim that you can login, object creation, movement, object updates and chat are working. It started at the end of January and is considered pre alpha.

But – who cares. It has started and now I am curious to see where this project goes and how far it is going to evolve.

So, if LL never opens up the server, people could aid this project and well – who cares, then, if they make it right and get it going.