Here is an interesting article from a marketing company named "Online Communities are not virtual", describing some prejudices of them and how they really are. Definitely worth a read, especially if you want to do business in them!
Kategorie: General
Power consumption of an average avatar
Here is an interesting read about the average power consumption of an avatar per anno (German only).
When you take in count the about 4000 servers used for running the grid, the computers used to control the avatars and coolant systems in the data center of LL one avatar consumed about ca. 1752 KWh per anno. The average power consumption of an inhabitant from Brazil seems to be 1884 KWh.
So what should we do with these measures? Nick at them, it is an interesting number, but meaningless all the way for all other except LL, who has to pay the energy bill for its datacenters.
Why Libsecondlife is here to stay
After the Copybot-incident (another article from the Washington Post about it) there was one project many blamed actually for this: Libsecondlife. Many people would have liked that this project would be shut down, perhaps even forcefully, or at least that Linden Labs is not endorsing it anymore. But nothing like that has happened. Why?
Well first: because SL is here to stay. Second main reason: many big and not so big companies are entering SL to make their business in, too, or at least to market their RL business. And here starts the problem.
Many RL companies have experiences in standard industry 3d tools like Maya, Poser, AutoCAD and so on. But you cannot use any of them to build anything in SL, since the client or just SL itself lacks a defined interface for 3rd party applications.
Enter here: libsecondlife. The people there have made deep efforts to reverse engineer the protocol used in SL to create such an API. Even if companies want to extend their programs in a way to work with SL directly don’t use libsecondlife they can use it as base for their own efforts. The protocol of SL is documented in the source code of libsecondlife, more or less.
And this is the main reason it is here to stay and why LL endorses it. Endorsing the project simply means that they don’t have to invest manpower in such an API on their own. Why bother doing it yourself, when someone else is already doing it for free?
Such a project normally starts when a developer tries to scratch a need, not being able to satisfy it otherwise. And reverse engeneering the protocol does not mean reverse engeneering the client, btw. You can do this without it, using proxies (like this one) or using a network sniffer like Wireshark. This is not the first nor the last time something like that happened on the Internet, there is quite a history about protocols being reverse engineered (like Oscar from ICQ, CIFS for Samba and so on).
So, if something like that already happened, and you are the company defining the protocol, there is then the question what to do with it. Work with the guys, ignore them or try them to shut down? The wisest choice is of course to work with them, because when they are going to stumple upon inconsistencies or exploits then for sure they are going to tell it you first.
Also another aspect of this „incidence“ is, that if not made by this project itself, sooner or later someone would have tried to reverse engineer the protocol and made such a tool by himself, but if this person/project would then have also a friendly relationship towards you would be another kind of matter.
So this is why Libsecondlife is here to stay: first to make it easier for the content supporting industry to build their own tools and second because it is a vital part for LL to attract even more business into the platform, which is of course good for them.
So it is a win-win situation for both sides.
New Blog
There seems to be a new blog in town: Official EuroSLCC 2007 Blog. Welcome!
RL and SL
Many people think that a game like Second Life is better than real life. They are wrong and right at the same time.
They are right, because you just can go away if someone bothers you.
But they are also wrong, because people are people and ever the same. And in SL many people are on a even more rude behaviour than in RL because of the (false) anonymity an avatar gives you. Many are trying to do things in SL, which they would never do in RL. This is part of the charms of the game and of course not bad, but there always some people who cross the line, then. And this is bad.