Nicholaz Beresford quits making his browser

Nichlaz Beresford, a resident well known for his own sat of patches for the official browser, quitted some days ago very frustrated providing them.

Many residents mourn about the loss of this talented programmer and his browser, because for many people his browser gave far more better gaming experience, meaning mostly stability and speed, to Second Life than the official does for them. His work has been well appreciated in the community which used his browsers.

The reasons listed by him for quitting making a better browser are mainly:

  • he wanted to create his own vision of browser, but has been unable to do so since he was mainly busy ironing out bug after bug after bug,
  • the Lindens don’t really care for bug fixes coming from third parties any more, most times they just plainly ignore them and
  • considering the bad state the browser and platform is in now he would have start all over again.

So, the community loses a quite talented programmer who probably would have been a very good bug hunter and much, much more. That’s sad.

By the way, there’s still no new CTO at Lindenlab, so it seems. Wonder how they manage to run so long without someone leading the techies.


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The trouble with Dazzle

I guess in the lights of the well hailed OnRez Viewer Lindenlab was tempted to build a renovated version of the viewer on their own. The result is the Dazzle first look viewer.

Dazzle looks quite blue, when you use it, but aside that it’s still the old Lindenlab viewer, all the same menus and such, nothing new in it. Yet.

That’s the difference with the OnRez Viewer. When it became public available, it had some innovations in it like the in-built webbrowser, the renovated search and others. OnRez itself was innovative, Dazzle on its own is just a new skin for the client, nothing more.

But what the client really needs is a rearrangement and rethinking of some menus, interfaces and much more, which hasn’t happened in Dazzle – yet. So in that point Dazzle is simple disappointing at the moment.

About the fragmentation of viewers

There are still many fields in which Second Life gets new development,
a good thing, if you ask me. But since those fields are quite diverse,
there are now so many first look and beta viewers around, that it get’s
troublesome to test them all out. Don’t believe me? Well, for Windows,
there are those viewers beside the official one around:

  • the release candidate viewer (version 1.19.0.2),
  • the Windlight first look viewer,
  • the Dazzle first look viewer and finally
  • the beta test grid viewer.

Each viewer is spurting another feature the other one has not or is going to make it sometime into the official line of viewers. So we got now a quite fragmented field of beta viewers. Wouldn’t it just be better to roll up all those beta features into one beta line and hand this one out to people feeling adventurous? I strongly believe so.

On ext3, MySQL and the impact it has on Second Life

All the big databases of Second Life are using MySQL. Lindenlab runs them on the premise: databases are ordinary, better run 50 of them than just to have a big one. Choosing and running a database engine is one thing, the other how you install it.

A big matter of choice and on the impact on the whole data system is of course the operating system – Lindenlab runs Linux – and of the underlying file system. According to the SL history wiki all the database servers of Lindenlabs use ext3 as default filesystem, after they uses ReiserFS 3 for a while and evaluated XFS. Ext3 is really a bad choice if you need the best performance your hardware can give.

Well, why that? There are some reasons. There’s this interesting IRC log of MySQL employee Kristian Köhntopp. Köhntopp is quite well known for his articles about computer topics and such. This IRC log is about which file system you should choose for a database server in general, but you can take his views of course too on the databases empowering Second Life.

Well, so what’s wrong with ext3 as filesystem for a database server according to Mr. Köhntopp and what’s ok about it? Several things:

  • the amount of files in a directory doesn’t really matter anymore with ext3 compared to filesystems like XFS when you’ve created the ext3-filesystem with the option dir_index.
  • A big disadvantage is that ext3 is flushing its log quite irregularly. Meaning: the execution times of certain queries in MySQL can differ quite a lot.
  • Another disadvantage is that ext3 does not perform very well if many concurrent clients are connecting read/write, in numbers from 10-50. If only running a single thread, ext3 is mostly expected to be faster than XFS. But when running with many concurrent clients – and that’s what we got sure in Second Life – XFS beats ext3 hands down.
  • XFS has in contrast to ext3 way much better flush times, they are more regular, and it’s much better at preventing the fragmentation of files.
  • Ext3 is making "block marmelade", meaning inter chained files, if some files in the same directory are growing at the same time; XFS is good at preventing such a thing.

In conclusion Köhntopp states that ext2 (which is the base of ext3) is depending on the state of art around 1984. XFS on the contrary has been build on papers around 1994, meaning it’s younger and having a bigger code base. This means, that XFS might have more errors still than ext3 but on features that ext3 doesn’t have.

Oh, and by the way, according to this blog entry from 2005 about the switch back to ext3 from Mark Linden he hasn’t really understand what a journaling file system is for. If you take a look at the 2nd mail on this link, you see what Theodore T’so means. But keeping the data intact is not for what the journaling file system has been made. It has been made to keep the filesystem itself intact.

If you want to have an intact database after a crash, use an ACID-compliant one, like the InnoDB-Engine of MySQL.

So what’s to say in conclusion? If Lindenlab is still using only ext3 as filesystem for all of their database servers and those servers normally have many concurrent read/write clients around 10-50 or more, they’re denying themself from the speed a decent filesystem could give them and really, really should consider moving to another filesystem like XFS. This would be also one good explanation why e.g. the asset server is so damn slow – always, because the filesystem is slow.

Havok 4 going beta

Havok 4 (now belongs to Intel), the recent version of the physics engine Second Life uses, is going into beta test. This is something many people have been waiting for one or two years.

This is first going to be a change under the hood; Lindenlab expects a more reliable SL experience out of it. So you should not expect big changes in the beginning.

Later this could lead perhaps to better prims per vehicle, since many ppl awaited this feature for long. We are going to see.