Schlagwörter: second life

The problem with the mainland

Consider yourself living on a nice, new sim of the mainland. You’re happy with your small parcel, nice seaview, perhaps, good neighbors and then happening this: a new club is opening its gates.

Worse, this club has many camping spots, to fake traffic and also quite some visitors with the result that its eating up all possible traffic alone for the whole sim.

The result? You’re busted. You cannot use your property anymore, because teleporting and even logging into your home becomes a new kind of adventure. "Is the sim already full or is at least one slot left for me to enter?"

So what can you do about it? Of course, you could tell the club owner to leave. "I am soo sorry, but I want to stay here, I like it and beside, I just own 4096 sqms of land and don’t have the money for a private sim." Bummer. So he’s eating up the whole traffic of the sim and making it unusable with just his teeny, weeny piece of it.

The next logical thing for you? To abandon or sell your land – don’t think you can sell it with profit, by the way, good buyers take a look at the sim before buying it – and move to a private living sim.

So what should Lindenlab do about this kind of behaviour? Simple: they should make the tier traffic based in such a case. Why should I for myself finance the sim when some kind of business maker is only paying also a small share, but makes it unusable for the rest of us?

I’m back – well, sorta…

Since I’ve been away for a while from my time, now the time has come to write some new stuff. I just haven’t been much in a writing mood, that’s all, but still many times in Second Life.

Well, what’s the matter, then?

  • Teleports are still as unreliable as ever.
  • The usual avatar still has only the possibility to be member in 25 groups maximum. Way too low… there’s been some effort around to persuade Lindenlab to raise this number, but if it is going to be succesful? We’re going to see.
  • Virtual banks are no longer allowed in Second Life. A good move, especially after the bad example of Ginko Financial.
  • I still don’t see the open sourcing of the official server code, since this is the biggest source for revenue they have. It’s that simple.
  • I still wonder what’s the next big thing is going to be. Now that Havok4 is being tested and WindLight is still in the Beta viewers only, SL leaves much room for improvements.
  • There’s been no really important open source viewer or fork of it, now one year after the opening of the source code. Why not? Because the server is still closed source.

Cory Linden takes his hat

The pilot is leaving.

Cory Ondrejka aka Cory Linden, one of the longest running employees of Lindenlab and its chief technician (CTO) is leaving. Why? The reasons remain mysterious. Some speculate that he had different visions for the future of SL than Philip Rosedale has. What does this mean for LL? Well, many think that the company is in for a tough ride now and it’s going to be very hard to fill the gap Cory Ondrejka leaves, since he’s one of the few people who can still understand the big picture as it seems. So – we’re going to see.

Our Lindens…

Our Lindens, who art in the Labs,
Hallowed be thy prims.
Thy Grid-dom come, thy will be done,
On sims, as it is in the preview,
Give us this day our daily crash,
And forgive us our spammery.
As we forgive those, who grief against us
Deliver us from the n00bie ones.
And lead us not into nakie places.

Amen.

Age verification finally coming to all of us

Age verification is finally going operational. First it’s going to be on a grid wide beta on the main grid, the impact of it is something to be checked out.

It’s unusual that a beta feature is going to be released on the main grid, but in that case it makes sense. I just wonder what took them over 7 months to get that feature ready; it’s something that’s going to make Second Life more corporate friendly in the future, that’s for sure.