Schlagwörter: second life

Downtime again and fun with Lindens

Another unplanned downtime, again. That’s a good time to move on the voice beta grid and have some fun. Today there were many people at Ahern and Morris, so it’s always good to move to another sim.

I was at Pulveria, there was a Linden and some other guys, but not so much as in the laggy welcome area and he spoke to us and with us. No better way to meet the Lindens in world than on the beta grid at the moment.

So… one asked the question, why a region sometimes gets better when restarted. Seems it depends on the neighboring regions, when you’re restarting a region it could be moved dynamically to another CPU, so that’s why it can become better, again. Interesting detail in the architecture.

Sinners Paradise – open again?

Today I tried to teleport in the sim of Wales. Yes, that’s the sim which had Sinners Paradise in it and closed in January for the public due to massive and repeated griefer attacks. There’s now also a new, adjacent sim in the making, Welsh Falls.

Well, I tried the teleport, it worked – interesting, since it was closed for so long. Seems it is open again for the public, the entrance area has changed, landscape looks more or less the same like before, now I wonder if this is wanted, and if it is really back in business again, how long it takes before this place kicks ass again.

Here’s a little photo of me made today sitting in the entrance area of the teleport at Wales. Enjoy.

Eric Kintz from HP on Second Life

Eric Kintz, the vice president of global marketing strategy and excellence for HP, is running a very critical blog entry about second life. Taglein: Top 10 reasons as why I still need to be convinced about marketing on Second Life.

While he raises right points there, there’s one point missing: this is going to be the next big thing[tm], if done right, the start of something new in that kind of matter, if done right, so getting experiences in SL will help you adapt later to other virtual worlds more easily.

Another roundup

Since I’ve got again too much ideas for blog entries in my mind and don’t want to post them all as separate articles, I’m doing another roundup. Here it comes:

Well, that’s it for the moment, more to come shortly.

Why does Second Life matter?

Simple: it is a big laboratory for trying out new approaches, getting new experiences that can be transferred to other, future projects, too. Though Second Life is not perfect, it is still going to be thrilling in the future and that is why it matters.

These are not only my words, but for example also the words of Sponto and Pham Neutra agrees with him (both articles in German).