Second Life in 2007 – potential backlash?

In Terra Nova is an interesting article about potential backlashs about Second Life in 2007 by Ren Reynolds.

Points one to three are:

  1. It’s all just sex. sex sex sex I tell you
  2. It’s not just sex, it’s prostitution
  3. It can be used for hiding / laundering money

Well, guess what? Point 3 already has happened, there are already articles about this possibility in the web. Definitely also worth a read and some of them are just bound to happen sooner or later!

New wiki in town: Second Life Business Communicators Wiki

There is a new wiki in town: the „Second Life Business Communicators Wiki“! To state from their first page:

This wiki is intended to be a collaborative resource for anyone interested in business and communications applications of Second Life, virtual worlds or 3D user interfaces.

It is in its infancy and is by no means exhaustive, complete or ready for prime-time. This is just a start, but it will continue to grow. Contributions or ideas on what resources you’d like to see here are most welcome!

So it is for sure worth watching if it is able to get a decent community.

Wagner James Au about Hype and Anti-Hype

I’ve found the article „Second Life: Hype vs. Anti-Hype vs. Anti-Anti-Hype“ from the midth of December 2006. A very well thought article from Wagner James Au about the recent developments, company side and growth in SL. Definitely worth a read, so not a short one, so take your time!

[Update]: Seems the user base grows about 23% per month according to this artice based
on numbers bei Philip Linden.

„Four eyed monsters screening in Second Life“

As the press release says:

– Press Release – Love 2.0: Four Eyed Monsters Screening In Second Life

At 8 PM EST (5 PM PST/SLT) on January 9th a very special independent film project will have its virtual world debut at the Sundance Channel screening room in Second Life. Four Eyed Monsters is the labor of love of Arin Crumley and Susan Buice, two 20-something Brooklynites who met online, digitally documented their relationship, and turned it into an art project that’s become a contemporary reassessment of love, relationships, and creative collaboration in the new media-saturated world of MySpace and digital video.

Get the rest there. I wonder how this is going to be… perhaps I am going to attend it, if I can!

Power consumption of an average avatar

Here is an interesting read about the average power consumption of an avatar per anno (German only).

When you take in count the about 4000 servers used for running the grid, the computers used to control the avatars and coolant systems in the data center of LL one avatar consumed about ca. 1752 KWh per anno. The average power consumption of an inhabitant from Brazil seems to be 1884 KWh.

So what should we do with these measures? Nick at them, it is an interesting number, but meaningless all the way for all other except LL, who has to pay the energy bill for its datacenters.

Three kinds of death

He’re is a funny quote from there:

There are three kinds of death in this world. There’s heart death, there’s brain death, and there’s being off the network. — Guy Almes

Well, not only means being off the network „death“ to an avatar, but also lost money, if someone wants to do business, of course!

Why Libsecondlife is here to stay

After the Copybot-incident (another article from the Washington Post about it) there was one project many blamed actually for this: Libsecondlife. Many people would have liked that this project would be shut down, perhaps even forcefully, or at least that Linden Labs is not endorsing it anymore. But nothing like that has happened. Why?

Well first: because SL is here to stay. Second main reason: many big and not so big companies are entering SL to make their business in, too, or at least to market their RL business. And here starts the problem.

Many RL companies have experiences in standard industry 3d tools like Maya, Poser, AutoCAD and so on. But you cannot use any of them to build anything in SL, since the client or just SL itself lacks a defined interface for 3rd party applications.

Enter here: libsecondlife. The people there have made deep efforts to reverse engineer the protocol used in SL to create such an API. Even if companies want to extend their programs in a way to work with SL directly don’t use libsecondlife they can use it as base for their own efforts. The protocol of SL is documented in the source code of libsecondlife, more or less.

And this is the main reason it is here to stay and why LL endorses it. Endorsing the project simply means that they don’t have to invest manpower in such an API on their own. Why bother doing it yourself, when someone else is already doing it for free?

Such a project normally starts when a developer tries to scratch a need, not being able to satisfy it otherwise. And reverse engeneering the protocol does not mean reverse engeneering the client, btw. You can do this without it, using proxies (like this one) or using a network sniffer like Wireshark. This is not the first nor the last time something like that happened on the Internet, there is quite a history about protocols being reverse engineered (like Oscar from ICQ, CIFS for Samba and so on).

So, if something like that already happened, and you are the company defining the protocol, there is then the question what to do with it. Work with the guys, ignore them or try them to shut down? The wisest choice is of course to work with them, because when they are going to stumple upon inconsistencies or exploits then for sure they are going to tell it you first.

Also another aspect of this „incidence“ is, that if not made by this project itself, sooner or later someone would have tried to reverse engineer the protocol and made such a tool by himself, but if this person/project would then have also a friendly relationship towards you would be another kind of matter.

So this is why Libsecondlife is here to stay: first to make it easier for the content supporting industry to build their own tools and second because it is a vital part for LL to attract even more business into the platform, which is of course good for them.

So it is a win-win situation for both sides.