Scaling issues – again

Second Life is growing again, which is a good thing. The concurrency level of logged in users is reaching new heights, so no one really knows why at the moment, and if it is going on like this we are going to have around 70K users logged in in two or three weeks. Nice.

What's bad about is, is that the underlying architecture of the grid is still the same and while it's been able to handle the normal loads now, it yesterday started to stutter badly, again. This hasn't happened in such drastic manner for quite some time, now. I guess it's really time that the new architecture, which is designed to scale more nicely, should be implemented and rolled out as soon as possible.

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