second life

Linden Lab is doing it… again

Linden Lab has a well known track of record for doing the wrong decisions to the wrong time, annoying the hell out of their paying customers frequently, not really listening to the needs and wishes of their customers, being bad at communicating decisions and overall bad customer service/care and limiting themselfes many times over and over. Still, Linden Lab has a good product, which is ahead its competition, which the people love and cherish and come back frequently, to invest into it and spend money into it. It’s what pays the bills.

The last few months there was not really happening anything in that kind of field, but now the Lindens did it, again and pissed off many paying customers great lengths.

In former times Linden Lab had high hopes in being profitable by selling premium accouns. This hope has been crushed completely. You don’t need it at all to play in SL nor you get anything really for it in return. So this is a product which gets quite few love and, being a shelf warmer.

What’s really paying the bills for Linden Lab is selling land and getting the tier fees from the land owners. So this is what the Lindens really want and need to push to make profit – land sales.

Most people, if they are surviving the first few months in SL, sooner or later want to own their own land. But getting land on your own has always been a little bit expensive, considering the costs for a full, private sim (you get around 15000 prims for upfront payment of 1000 $ and have to pay $295/month after it). So must just rented land on private sims to live or make business, and besides, no one loves mainland because of the speculation happening there and the former problems like ad farms, no strictly revised zones and such. Something the Lindens have started to change recently now.

So, in March this year the Lindens started selling a lighter variant of their sims, called Openspaces sims or Openspaces for short. Those are still of the normal dimensions of full sims found everywhere else – 256 x 256 ms – but they carry on much less prims. First they had only around 1750 prims, but soon in April they changed it to 3000 prims. Payment was 1/4 of a normal sim all the time, meaning $250 for the initial setup fee and $75 monthly tier fee. Openspaces sims were intended as „light usage sims“, whatever this may mean. In order to be able to get an Openspaces sim you still had to own a full private region on your own, and first they sold them in packages at four, later you could order them alone.

And what happened? The Lindens had created an instant success, people ordered those sims in thousands like mad, and all were happy until this blog entry from Jack Linden this week. He’s basically telling the people, that the Openspaces sims are being overused, in many ways not intended, that they are not being profitable for Lindenlab at all, are a strain to their infrastructure and network and to remedy the situation they plan to increase the monthly tier for Openspaces sims from 75 $ to 125 $ starting in January, which is a rise of about 67%. And, of course, people are pissed like hell about this recent change of events from the Lindens, especially since it came out of the blue and with no kind of forewarning like „Please put less usage on Openspaces sims down“ or such at all. And, no grandfathering scheme either like they did in former times.

So, bad communication again. First question is, of course: are they telling us the truth about it or is it just a political motivated move to stamp those sims down? What we got here, is a success in terms of selling them. Openspaces sims show, that many people want to own their own land and are paying for it, if the price is right and not too high, meaning there is much need and potential growth in that kind of area, something worth to investigate and nurture further. A normal, private sim is far too much for most of us, Openspaces sims just felt that gap nicely. They are nice, low density areas, ideal for roleplaying, as residential zones and such.

The protest and reaction from the community is harsh – and quite bad, of course, it’s like a storm swapping over Linden Lab right now. The question is, if Linden Lab is really going to hear about what their customers want to have or if they are going to make their plans come true in January. I still remember when they introduced the class 5 sims, that the monthly tier fee was risen from 195 US$ up to 295 US$, many people complained back then like now, but they did it anyway. Of course, many people are going to leave Second Life because of this recent turn of events, too. The thread accompanying the discussion in the Second Life forum is counting already 1886 answers and still rising rapidly.

To sum it up: the Lindens did it again – they pissed off many people great lengths with their recent announcement, the question is now – are they going to make their plans come true like intended or are they going to change it? What they are doing here is slaughtering a potential cash cow, so really unwise in terms of coporate politics. It’s also showing, that you shouldn’t see land in SL as investment at all. Don’t do it until you really know what you’re doing. Land comes and goes as the Lindens like it, they are making it like they want and you are at their whim, at their mercy. And, you are not only paying them, but they are also getting more and more into competition with yourself in terms of lands, with projects like Nautlius and such, a battle, where they are always holding up the upper hand, since only they are able to connect more servers to the grid and no one else is doing this, yet.

What we are going to see as a result is the loss of many Openspaces sims, they are just going to vanish, poof, whatever and more interest in the competition like Opensim, again. Well done, mission accomplished.


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It’s a slim messenger, that’s all, baby

The new rumored thing about Second Life just turns out to be a another messenger. It mixes instant messages and the usage of voice, so you can remain online and reachable for all of your friends while not logged in using the normal, big fat client.

This has been a logical step in my opinion if you want to play in the field of big business and be reachable. There have been alternatives around, for quite some time, which play in the thin client business, like Ajaxlife or Slinked, but this is now the first one coming directly from Linden Lab and the only one which uses the voice capabilites of Second Life, too.

Well… how is this thing going to be adopted? I guess, it’s use will be not going to be so widespread, since if people really wanted to have something like that, they could have already used existing thingies like Skype for a long time and they have done that.

So the audience of this is going to be people who want to stay in touch with Second Life while being at work or whereever and who are afraid to give out other contact possibilities. That’s all.

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Scaling issues – again

Second Life is growing again, which is a good thing. The concurrency level of logged in users is reaching new heights, so no one really knows why at the moment, and if it is going on like this we are going to have around 70K users logged in in two or three weeks. Nice.

What’s bad about is, is that the underlying architecture of the grid is still the same and while it’s been able to handle the normal loads now, it yesterday started to stutter badly, again. This hasn’t happened in such drastic manner for quite some time, now. I guess it’s really time that the new architecture, which is designed to scale more nicely, should be implemented and rolled out as soon as possible.

Some new stuff and such

Well, what’s new anyway in the meantime in SL? 

  • Mono has been deployed to the whole grid. This means, that all LSL scripts now might run on this new engine, which makes computation of scripts up to 200 times faster than the former one. As a side effect, every script has now 64 KB of memory for data instead of 16 KB. But it seems that if you want to run Mono, you have to recompile the script for yourself. Old scripts are not going to be recompiled automatically, a thing, that perhaps might happen in the future, though, since it’s for sure not going to happen that both engines are going to be supported parallel for long, meaning the old LSL engine is going to fade out slowly. If you want to compile your scripts on Mono, you need a viewer of the 1.21-series at least. 
  • The Lindens have a new communication policy for their blog, it is undergoing a big relaunch at the moment in the background. While some are happy, that now Torley Linden cannot put up his "pink-green neon glowing junk of happiness" on the homepage anymore, others wonder what happened there in general. They are planning to change their ways of communication, again, well so far we have to see what is going to happen in October. For the meantime we have to live with it like it is.
  • People are wondering which kind of product SLim is going to be and when it is going to be launched. So far, there are only rumors around despite the fact that Linden Lab recently applied for that trademark. Most agree, though, according to the application it is going to be some kind of messenger. This is exciting, because a new product is really something that might come in handy for Linden Lab to stand out against the less complex competition for an audience, for which Second Life is too complex, power hungry, whatever, in general not appealing enough. A first preview is expected though within the next couple of weeks. Makes me wonder… is this a project which has been initiated by Mark Kingdon aka M Linden or did the foundation for it already happen under Philip Rosedale’s reign as CEO still?
  • The next big thing in the background might be the standarization of the protocol to build the intergrid, the thing at which they are working together with IBM.
  • Copybot is supposed to get support for cloning prim attachments of avatars. I wonder, if this is ever going to really happen.
  • Land prices still stay quite low. This is bad for land barons, who need to make money on sales, but good for the inhabitants and other content creators, too.
  • Oldtimer Gwyneth Llwellyn ran an essay named "No more limits", outlining some ways in which Second Life might develop in the future, for example more prims per sim (again), bigger or smaller sims than 256×256 meters, allowance of megaprims and getting rid of the limitations of LSL. Some of those might really happen sooner or later in the future.

Some things die hard… or not at all

The old fashioned votebox made by Alberto Linden

Some things in Second Life just die hard or not at all, even if they don’t serve any purpose anymore. For example, this vote box to the left was in former days quite a common sight in Second Life.

It is a scripted device, made by Alberto Linden, and consists of 13 prims. It was used in times before traffic (aka as dwell) was invented to measure the popularity of a parcel. People just voted for it, all boxes where polled once a day and that’s how they got their measures in former times. Parcel owners got some stipends out of it, if it was a popular place (or something/somehow like that). You could just take of a station standing somewhere a copy, so it was really easy to get one.

At least it had a task its existence. But when traffic was introduced, the old mechanism of getting traffic was disabled. So those voting stations don’t serve any real purpose anymore, besided doing some nice sound effects when you touch them and eating away your prims.

Newbies still tend to believe those stations are useful; they are wrong. There are, though, some newer objects around, which mimic the design and look of the old station to a certain degree, but just act as counters, telling the owner which avatar voted for them at which time and date and that’s it, then. But since old habits die hard I expect to see them still for quite long on the grid in many clubs, belonging to owners, which don’t know better or are fond of them.

Copybot protectors

There’s still nothing more content creators in Second Life are fearing than the well known copybot. So still many vendors are using protection mechanisms, that worked with former versions of copybot by telling "!quit" in open chat, but those are not working anymore since aeons. 

But still many vendors don’t seem to know or want to know and are getting on the nerves of their customers with that unnecessary noise…

Some new developments

There’ve been some new developments in SL lately which are worth mentioning:

  • IBM tested a transport of an avatar from the Second Life grid to their own grid, meaning it is now technically possible to teleport to an Opensim. Sounds quite good, but at the moment it’s just moving an ruthed Avatar, since assets are not shared at all between those and are unlikely to be ever shared at all. Otherwise expect a revolt of content builders in Second Life, but we’re getting closer to the Intergrid.
  • Second Life is growing bigger and bigger. This is of course good for the company and stabilizes their economic model. There’s been a shift from premium users to land sales. If you don’t really want to own land on the mainland (and who does that really…) has no need to get a premium account at all! Seems also that in world economy is now recovering slowly of the gambling ban. Well, the prices for many stuff are quite high now, higher than they used to be in about one year for example, looking good in Second Life becomes more and more expensive…

And also something funny I’ve found in another blog: "Entering chat range: Prokofy Neva." Quite a funny chat transcript about how to call things in Second Life and more…

Compuserve, AOL, the Internet and Second Life

When I started going online back in 1994 the world was quite small. There were some local BBS around, I had my analogue modem with fast 14.400 bit/s, that needed to run over my phone line, and that was it. There’ve been services around, which were like bigger BBSes, like Compuserve or AOL, which ruled most of the market.

Then out of nowhere the Internet emerged. Compuserve, AOL and others were proprietary systems only, and the established companies needed to decide what to do. Well, they even didn’t notive the Internet and its potential first. Open standards, decentralized, not ruled by only one entity. This was something new and it wrecked their business models great lenghts. When the Internet started to became more and more important, the content of proprietary standards in AOL and Compuserve became less and less important and newsworthy since all this content drained into the Internet.

So what’s the lesson of it? A proprietary system is like an island. It might be nice for a while, but when something better becomes available, most of its content will shift definitely there, ruining your old business modell, forcing you to adapt. That’s why in my opinion Linden Lab is working at an open standard at the moment, because they don’t want to be the next Netscape. They still want to be in business in the next five years and this is definitely a way to achieve it.


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