LSL unable to save data in game

I’ve been programming around a little yesterday and made my first simple LSL-script - a notecard giver keeping track of unique visitors. Really simple when you get the heck off it and quite useful for different things, not so far fetched to turn it into a greeter, visitor counter and other things, also or make it into a big whole-into-one-package.

What bothers me, though, is that LSL is unable to save data into a notecard stored into the object. This seems to be really a big drawback of the language - hopefully there is going to be some support for this in the future. So, in the meantime, you have to save data - if you need it - on external webservers with llHTTPRequest() - seems that’s the only possibility when you don’t want to use instant messages or open chat, to have a nice formatted file of data. Bummer.

I hate that!

Kategorien: programming